svg_path

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Utilities for working with SVG d and transform attributes, encompassing parsing, serialization, and geometric manipulation of paths, subpaths, subpath segments, and transform matrices.

gleam add svg_path@0
import svg_path/parse
import svg_path/serialize

pub fn tidy_path_data(input: String) -> String {
  let assert Ok(path) = parse.path(input)
  let options = serialize.decimal_options(2)

  serialize.path_with_options(path, options:)
}
import gleam/result
import svg_path
import svg_path/parse
import svg_path/serialize

pub fn prepare_for_arc_averse_consumer(
  input: String,
) -> Result(String, parse.Error) {
  use path <- result.try(parse.path(input))

  path
  |> svg_path.path_arcs_to_cubic_beziers
  |> serialize.path
  |> Ok
}

Module Map

Core Model

The root svg_path module represents SVG path data with Path and Subpath types, supported by lower-level Segment and Point primitives.

Points

A Point is borrowed from the vec package:

pub type Point =
  Vec2(Float)

Use svg_path.point to create points without importing vec directly:

svg_path.point(10.0, 20.0)

Segments

A Segment is one SVG path segment, expressed in absolute coordinates, i.e., not relative to a previous “current point”:

pub type Segment {
  Line(start: Point, end: Point)
  QuadraticBezier(start: Point, control: Point, end: Point)
  CubicBezier(start: Point, control1: Point, control2: Point, end: Point)
  Arc(
    start: Point,
    radius: Point,
    x_axis_rotation: Float,
    large_arc: Bool,
    sweep: Bool,
    end: Point,
  )
}

For Arc, x_axis_rotation is in degrees, matching SVG path data.

Segments can be evaluated, differentiated, and split by their local parameter t, where 0.0 is the segment start and 1.0 is the segment end:

svg_path.segment_point(segment, at: 0.5)                    // -> Result(Point, svg_path.Error)
svg_path.segment_derivative(segment, at: 0.5)               // -> Result(Point, svg_path.Error)
svg_path.split_segment(segment, at: 0.5)                    // -> Result(#(Segment, Segment), svg_path.Error)
svg_path.segment_between(segment, from: 0.25, to: 0.75)        // -> Result(Segment, svg_path.Error)
svg_path.segments_between(segment, between: [0.25, 0.75, 0.5]) // -> Result(List(Segment), svg_path.Error)

Values outside 0.0..1.0 lead to silent extrapolation along the same algebraic parameterization. Use _inside variants of the same functions to surface parameter domain errors instead.

Subpaths

A Subpath is opaque. It internally consists of a start point, a list of end-to-end segments, and a flag indicating topological closure:

pub opaque type Subpath {
  Subpath(start: Point, segments: List(Segment), closed: Bool)
}

The library guarantees that the first segment, when present, starts at start, and that the last segment of a topologically closed subpath, when present, likewise ends at start.

Subpaths with segments == [] can have any value of closed. A Subpath’s serialization ends in Z/z if and only if closed == True.

Subpaths can be split by local segment addresses:

pub type SubpathParameter {
  SubpathParameter(segment_index: Int, t: Float)
}

svg_path.split_subpath(subpath, at: svg_path.SubpathParameter(1, 0.5))
svg_path.subpath_between(
  subpath,
  from: svg_path.SubpathParameter(0, 0.5),
  to: svg_path.SubpathParameter(2, 0.25),
)
svg_path.subpaths_between(subpath, between: [
  svg_path.SubpathParameter(0, 0.5),
  svg_path.SubpathParameter(2, 0.25),
])
svg_path.subpath_point(subpath, at: svg_path.SubpathParameter(1, 0.5))
svg_path.subpath_derivative(subpath, at: svg_path.SubpathParameter(1, 0.5))

Subpath parameters are strict: segment_index must address a real segment and t must be inside 0.0..1.0. Unlike segment parameters, subpath parameters do not extrapolate beyond a segment. The split helpers only return positive-length pieces: open subpath split lists must be strictly increasing and cannot include the very start or very end, while closed subpath split lists must be distinct and cyclically increasing. Use compare_subpath_parameters for plain segment-index-then-t ordering.

The subpath interval helpers have deliberately narrow roles:

Use svg_path.subpath to construct an open subpath from a nonempty list of contiguous segments, and svg_path.set_closed to change whether a subpath is topologically closed; note that set_closed(_, True) may result in an error, but set_closed(_, False) cannot:

Use SubpathParameter(index, t) for normal forward addresses. Use from_end_parameter(subpath, segment_index:, t:) to address the subpath as if its segment order were reversed and convert that address back into the original subpath’s coordinates.

svg_path.subpath(segments)                  // -> Result(Subpath, svg_path.Error)
svg_path.set_closed(subpath, closed: Bool)  // -> Result(Subpath, svg_path.Error)

Construction succeeds when the required segment endpoints meet. Construct empty “move-only” subpaths with empty_subpath(at:) where at gives the start of the subpath.

In the following example the segments return to their starting point geometrically, but the subpath only becomes topologically closed after set_closed:

import gleam/io
import gleam/result
import svg_path
import svg_path/serialize

pub fn closed_triangle() -> Result(svg_path.Subpath, svg_path.Error) {
  let a = svg_path.point(0.0, 0.0)
  let b = svg_path.point(10.0, 0.0)
  let c = svg_path.point(5.0, 10.0)

  use subpath <- result.try(svg_path.subpath([
    svg_path.Line(start: a, end: b),
    svg_path.Line(start: b, end: c),
    svg_path.Line(start: c, end: a),
  ]))

  io.println(serialize.subpath(subpath))
  // -> "M 0 0 H 10 L 5 10"

  use subpath <- result.try(svg_path.set_closed(subpath, closed: True))

  io.println(serialize.subpath(subpath))
  // -> "M 0 0 H 10 L 5 10 Z"

  Ok(subpath)
}

Use svg_path.clean_subpath(subpath) to remove zero-length segments from a Subpath. Note that clean_subpath will preserve at least one zero-length segment of a nonempty Subpath in all cases, though it will not add any new segments if segments == [] to start with.

Paths

A Path is a list of Subpath.

pub type Path {
  Path(subpaths: List(Subpath))
}

Construct paths directly via the public variant:

svg_path.Path(subpaths: [subpath])

Retrieve subpaths with svg_path.subpaths(path).

Use path_map_subpaths and path_filter_subpaths to transform or filter a path’s subpaths.

Use combine_paths to assemble a single Path from a List(Path). The result of combine_paths(paths) is equivalent to Path(paths |> list.map(svg_path.subpaths) |> list.flatten).

Use path_start and path_end to get the endpoints of a full path. Empty paths return Error(EmptyPath); paths with subpaths use the first subpath’s start and the last subpath’s end, including empty subpaths:

svg_path.path_start(path)
svg_path.path_end(path)

Subpath-Building

Helper functions in the root module let users employ an EndpointPolicy option to specify different types of error-recovery behavior for non-matching endpoints:

pub type EndpointPolicy {
  Strict
  Wiggle
  Bridge
  WiggleThenBridge
  Custom(fn(Segment, Segment) -> #(Segment, Segment))
}

Strict is the behavior of subpath, requiring exact endpoint equality. Wiggle moves nearby endpoints together within the package’s default wiggle tolerance of 1e-9 while respecting the horizontality and verticality of Line segments. Bridge keeps existing endpoints in place and inserts a straight line segment when needed. WiggleThenBridge, as the name implies, first tries Wiggle before falling back on Bridge. Custom gives callers a hook for bespoke endpoint reconciliation.

Functions that accept an EndpointPolicy end in _with. Including:

svg_path.subpath_with(segments, policy: svg_path.Wiggle)
svg_path.append_segment_with(subpath, segment, policy: svg_path.Bridge)
svg_path.join_with([first_subpath, second_subpath], policy: svg_path.WiggleThenBridge)
svg_path.splice_with(subpath, start: Int, delete: Int, insert: List(Segment), policy: svg_path.Wiggle)
svg_path.set_closed_with(subpath, closed, policy: svg_path.Bridge)

Subtracting the _with suffix yields equivalent functions whose policy is EndpointPolicy.Strict.

Failure to reconcile segment endpoints under a given policy results in a Discontinuous svg_path.Error variant:

Discontinuous(
  previous_index: Int,
  next_index: Int,
  expected: Point,
  got: Point,
  distance: Float,
)

In the above, expected is the end of a putative last segment, got is the start of a putative next segment (or first segment of the subpath, for a closure error), and distance is the distance between the two.

Use the assert_ functions for hand-authored/static geometry where invalid continuity is a programmer error:

svg_path.assert_subpath(segments)
svg_path.assert_subpath_with(segments, policy)
svg_path.assert_append_segment(subpath, segment)
svg_path.assert_append_segment_with(subpath, segment, policy)
svg_path.assert_join([first_subpath, second_subpath])
svg_path.assert_join_with([first_subpath, second_subpath], policy)
svg_path.assert_splice(subpath, start, delete, insert)
svg_path.assert_splice_with(subpath, start, delete, insert, policy)
svg_path.assert_set_closed(subpath, closed)
svg_path.assert_set_closed_with(subpath, closed, policy)

Custom receives each non-matching adjacent pair as previous and next, and returns replacement segments for that pair. It is called only when the two endpoints do not already match. A custom policy can change all aspects of both segments (e.g. change the .start of the previous segment) without necessarily triggering an error: errors are generated on final-pass verification of the returned subpath.

Joining Subpaths

join combines open subpaths into one open subpath. With the default Strict policy, each subpath’s end point must exactly equal the next subpath’s start point. Empty open subpaths can act as identity values when their start points line up. join([]) returns EmptySubpath.

svg_path.join([first_subpath, second_subpath, third_subpath])

Closed subpaths are rejected rather than implicitly opened. This keeps closedness as explicit topology: if you want to discard it, use set_closed(subpath, closed: False) first.

Use join_with when you want another endpoint policy:

svg_path.join_with([first_subpath, second_subpath], policy: svg_path.Wiggle)
svg_path.join_with([first_subpath, second_subpath], policy: svg_path.Bridge)

Splicing Subpaths

splice replaces a range of segments while preserving the subpath invariant. start is a zero-based segment index, delete is the number of segments to remove, and insert is the replacement list.

svg_path.splice(subpath, start: 2, delete: 1, insert: replacement_segments)

If start + delete extends past the end of the subpath, everything from start onward is deleted. Negative start, negative delete, and start greater than the subpath length return InvalidSplice.

With the default Strict policy, the edited subpath must still be continuous, otherwise Discontinuous is returned with segment indices, points, and distance. Closed subpaths preserve their closed state. If the splice result is nonempty, the subpath start is updated to the first resulting segment’s start point. If the splice result is empty, the previous start point is preserved.

Use splice_with when the splice should use a different endpoint policy:

svg_path.splice_with(
  subpath,
  start: 2,
  delete: 1,
  insert: replacement_segments,
  policy: svg_path.Wiggle,
)

Opening Closed Subpaths

open_at breaks open a closed subpath at a subpath parameter and returns a single open subpath. The result traverses the whole loop from that point back to itself:

svg_path.open_at(closed_subpath, at: svg_path.SubpathParameter(2, 0.5))

Use t: 0.0 to open at a segment boundary. A parameter at the final endpoint of a closed subpath, such as SubpathParameter(length - 1, 1.0), opens at the first point of the subpath.

The error behavior is intentionally specific:

Reversing Subpaths

Use reverse_subpath to reverse the traversal direction of a subpath while preserving its closed/open state:

svg_path.reverse_subpath(subpath)

For lower-level operations, reverse_segment reverses a single segment.

Converting Arcs to Beziers

Some SVG consumers and geometry workflows prefer to avoid elliptical Arc segments. Use the _arcs_to_cubic_beziers function family to replace arcs with cubic Bezier curves while preserving lines, quadratic Beziers, and existing cubic Beziers:

svg_path.segment_arcs_to_cubic_beziers(segment)
svg_path.subpath_arcs_to_cubic_beziers(subpath)
svg_path.path_arcs_to_cubic_beziers(path)

Elliptical arcs are approximated with one or more cubic Beziers, split into chunks of at most a quarter turn. The conversion preserves subpath closed/open state. If an arc is degenerate, it falls back to the straight-line cubic Bezier between the arc endpoints.

There is no tolerance option for this conversion. The approximation policy is deterministic: each arc chunk spans no more than 90 degrees. This is the common practical SVG arc-to-cubic approximation and is usually more than adequate for rendering and interchange.

If you want every segment represented as cubic Bezier curves, use the stricter helpers instead. Lines and quadratic Beziers are converted exactly.

svg_path.segment_to_cubic_beziers(segment)
svg_path.subpath_to_cubic_beziers(subpath)
svg_path.path_to_cubic_beziers(path)

Converting Segments to Lines

Use the _to_lines function family to approximate every segment with straight lines:

svg_path.segment_to_lines(segment)
svg_path.subpath_to_lines(subpath)
svg_path.path_to_lines(path)

The _with variants accept LinearizeOptions(tolerance:, max_depth:). The default tolerance is 0.01 coordinate units and the default recursion limit is 20. Beziers are adaptively subdivided using their control points’ distance from each chord. Arcs use a conservative bound based on their radius and angular span. Degenerate arcs become lines between their endpoints.

Subpath order, start points, closed/open state, and move-only subpaths are preserved. Conversion returns an error when the requested tolerance cannot be reached within max_depth.

Arcs and the ellipse Module

svg_path.Arc uses SVG’s endpoint arc representation: an explicit start, an end, two semi-axis radii, an x_axis_rotation, and the SVG large_arc and sweep flags. This matches the information carried by an SVG A path command, with the current point made explicit as start.

Endpoint arcs are compact, but they are awkward for evaluation and splitting. The lower-level svg_path/ellipse module exposes the two arc representations used by the SVG implementation notes:

ellipse.EndpointArcData(
  start:,
  radius:,
  x_axis_rotation:,
  large_arc:,
  sweep:,
  end:,
)

ellipse.CenterArcData(
  center:,
  radius:,
  x_axis_rotation:,
  start_angle:,
  delta_angle:,
)

endpoint_to_center converts SVG-style endpoint data into center data. During that conversion, radii follow SVG’s forgiving rules: negative radii are made positive, and radii that are too small to connect the endpoints are scaled up uniformly. CenterArcData.radius is therefore the corrected radius.

Public arc angles are in degrees. start_angle and delta_angle are measured in the ellipse’s own coordinate system before stretching and rotation; delta is signed, and determines the sweep direction.

Use svg_path.arc_center_data to convert a root-module Arc segment to ellipse.CenterArcData, and svg_path.arc_from_center_data to come back to an Arc. The ellipse module also exposes lower-level helpers such as arc_point, point_at_angle, split_arc, arc_bounding_box, and arc_to_cubics.

Geometry Helpers

The root module exposes common geometry helpers directly on Segment, Subpath, and Path. The module docs contain the full option and error details; this section is a map of the available families.

Bounding Boxes

Use segment_bounding_box, subpath_bounding_box, and path_bounding_box for axis-aligned bounds. Line, Bezier, and arc extrema are included. Measure a box with bounding_box_width, bounding_box_height, bounding_box_center, and bounding_box_diameter; the diameter is width plus height.

Optimization Over Segments

Use segment_minimize to find the segment parameter where a scalar function of the segment point is minimized:

import svg_path

pub fn lowest_point(segment: svg_path.Segment) -> Result(Float, svg_path.Error) {
  svg_path.segment_minimize(segment, measure: fn(point) {
    point.y
  })
}

The returned value is a segment parameter in 0.0..1.0. You can pass it to segment_point or split_segment.

Minimization is numerical and does not require a derivative. Use segment_minimize_with when the default sampling and tolerance are not appropriate.

Segment and Subpath Lengths

Use segment_length, subpath_length, or path_length to measure geometry. Lines are exact. Beziers and arcs use adaptive integration. Distances are true path-coordinate lengths, not normalized fractions.

Length-address helpers convert traveled distances back to ordinary parameters and evaluated geometry:

svg_path.segment_parameter_at_length(segment, distance: 12.0)
svg_path.segment_point_at_length(segment, distance: 12.0)
svg_path.segment_derivative_at_length(segment, distance: 12.0)
svg_path.segment_between_lengths(segment, from: 12.0, to: 30.0)
svg_path.segments_between_lengths(segment, between: [12.0, 20.0, 30.0])

svg_path.subpath_parameter_at_length(subpath, distance: 25.0)
svg_path.subpath_point_at_length(subpath, distance: 25.0)
svg_path.subpath_derivative_at_length(subpath, distance: 25.0)
svg_path.subpath_between_lengths(subpath, from: 25.0, to: 60.0)
svg_path.subpaths_between_lengths(subpath, between: [25.0, 40.0, 60.0])

svg_path.path_parameter_at_length(path, distance: 40.0)
svg_path.path_point_at_length(path, distance: 40.0)
svg_path.path_derivative_at_length(path, distance: 40.0)

Distances and Projections

Use segment_distance to measure the shortest distance from a point to a segment. Use segment_projection when you also need the nearest segment parameter and point:

import svg_path

pub fn distance_to_segment(
  point: svg_path.Point,
  segment: svg_path.Segment,
) -> Result(Float, svg_path.Error) {
  svg_path.segment_distance(point, to: segment)
}

pub fn nearest_on_segment(
  point: svg_path.Point,
  segment: svg_path.Segment,
) -> Result(svg_path.SegmentProjection, svg_path.Error) {
  svg_path.segment_projection(point, to: segment)
}

pub fn nearest_on_path(
  point: svg_path.Point,
  path: svg_path.Path,
) -> Result(svg_path.PathProjection, svg_path.Error) {
  svg_path.path_projection(point, to: path)
}

subpath_projection and path_projection lift the same idea to larger structures and return public parameters. Move-only subpaths are skipped.

Point Containment

Use the containment helpers to classify a point relative to SVG fill geometry:

svg_path.subpath_containment(point, within: subpath, using: svg_path.Nonzero)
svg_path.path_containment(point, within: path, using: svg_path.EvenOdd)

// Both return Result(svg_path.PointContainment, svg_path.Error)

The result and fill-rule types are:

pub type PointContainment {
  Inside
  Outside
  Boundary
}

pub type FillRule {
  Nonzero
  EvenOdd
}

Boundary is reported independently of the fill rule. Otherwise, Nonzero or EvenOdd determines whether the result is Inside or Outside.

Fill geometry implicitly closes every nonempty subpath with a straight line from its end to its start. This happens whether Subpath.closed is True or False. Consequently, changing only the closed field does not change the result of containment testing. The closed field still matters for serialization and stroke semantics.

A move-only subpath has no segments, fill area, or boundary. It is always Outside, even when the tested point equals its move point. An empty path and a path containing only move-only subpaths are also Outside.

Nonzero is SVG’s default fill rule. A directed crossing contributes +1 or -1 to the winding number. The point is inside when the total winding number is not zero. For a Path, winding numbers are summed across all subpaths, so oppositely directed loops can cancel and equally directed loops reinforce one another.

EvenOdd ignores crossing direction. The point is inside when the total number of crossings across all subpaths is odd. Passing through another enclosed loop therefore toggles inside/outside regardless of that loop’s direction.

For a point inside both an outer loop and a nested inner loop:

Inner loop directionNonzeroEvenOdd
Same as outer loopInside (winding magnitude 2)Outside (two crossings)
Opposite to outer loopOutside (windings cancel)Outside (two crossings)

This aggregation is why path_containment cannot be implemented as “inside any subpath”. Self-intersecting subpaths and paths that revisit an area use the same winding and crossing rules.

Before applying a fill rule, containment checks the original geometry and implicit closing lines for boundary hits. A boundary match takes precedence over both fill rules. Use _with variants to choose the coordinate-space boundary tolerance and numerical options.

Areas

Use svg_path/area for signed area and SVG fill-rule area:

import svg_path
import svg_path/area

pub fn filled_area(path: svg_path.Path) -> Result(Float, svg_path.Error) {
  area.path(path, using: svg_path.Nonzero)
}

There are two area notions here: area.signed_subpath and area.signed_path return algebraic area, while area.subpath and area.path return unsigned filled area under Nonzero or EvenOdd. svg_path/convex_hull is a separate geometry operation; a hull area can be larger than the filled area of a concave or self-intersecting shape.

Signed area is computed from line integrals. Lines, quadratic Beziers, cubic Beziers, and elliptical arcs are handled directly. The sign depends on drawing direction: reversing a simple loop reverses the sign. Self-intersections and oppositely directed loops can cancel, while repeated loops can multiply the result.

Fill-rule area follows SVG fill semantics. Every nonempty subpath is implicitly closed with a straight line from its end to its start, regardless of the Subpath.closed field. Move-only subpaths contribute zero area. For a path, all subpaths are considered together, so overlapping and nested subpaths are not measured independently and then added.

The difference matters for repeated or nested loops:

ShapeSigned areaNonzero areaEvenOdd area
One simple loop+A or -AAA
Same loop twice, same direction+2A or -2AA0
Same loop twice, opposite directions000

area.subpath and area.path first linearize curves and then integrate the filled slabs of the resulting line arrangement. The _with variants accept LinearizeOptions; options.tolerance controls curve-to-line approximation in coordinate units, not a direct bound on final area error. The arrangement step compares every pair of linearized edges, so fill-rule area is quadratic in the number of generated line edges.

Segment Crossings

Use segment_crossings to find parameter values where a scalar predicate changes sign along a segment:

import svg_path

pub fn horizontal_crossings(
  segment: svg_path.Segment,
  y: Float,
) -> Result(List(Float), svg_path.Error) {
  svg_path.segment_crossings(segment, where: fn(point) {
    point.y -. y
  })
}

The returned values are ordinary segment parameters in 0.0..1.0. Crossing detection is numerical and sampling-based; use segment_crossings_with to tune it.

Segment Intersections

Use segment_intersections to find point intersections between two segments:

import svg_path

pub fn crossings(
  left: svg_path.Segment,
  right: svg_path.Segment,
) -> Result(List(svg_path.SegmentIntersection), svg_path.Error) {
  svg_path.segment_intersections(left, right)
}

Each SegmentIntersection contains the intersection point plus the local parameters on both segments:

svg_path.SegmentIntersection(left_t:, right_t:, point:)

The result represents finite point intersections only; segment overlaps return OverlappingSegments. The same operation is lifted to larger structures:

svg_path.segment_subpath_intersections(segment, subpath)
svg_path.subpath_intersections(left_subpath, right_subpath)
svg_path.path_intersections(left_path, right_path)

Results are ordered along the left-hand input, and boundary aliases are retained. For example, a shared vertex can report both the end of one segment and the start of the next. Use _with variants to supply IntersectionOptions.

Convex Hulls

The svg_path/convex_hull module computes closed convex hull subpaths for segments, subpaths, paths, and point lists.

import svg_path
import svg_path/convex_hull

pub fn hull(
  segment: svg_path.Segment,
) -> Result(svg_path.Subpath, convex_hull.HullError) {
  convex_hull.segment_hull(segment)
}

Lines, quadratic Beziers, and ordinary arcs are handled semantically. Lines produce a two-line closed hull, while quadratic Beziers and arcs produce the original primitive plus the chord joining its endpoints. Cubic Beziers use a cubic-specific numerical solver.

Use subpath_hull, path_hull, and points_hull for larger inputs. Move-only subpaths contribute their start points.

Congruency

The svg_path/congruency module finds a translation, rotation, and uniform scale mapping one ordered piece of geometry to another:

import svg_path
import svg_path/congruency
import svg_path/transform

pub fn mapped(
  source: svg_path.Path,
  target: svg_path.Path,
) -> Result(svg_path.Path, Nil) {
  let assert Ok(matrix) =
    congruency.path(source: source, target: target, tolerance: 0.000001)

  transform.path(source, by: matrix)
}

This is semantic congruency, not rendered-shape equivalence. Segment constructors must match, so a line and a visually identical degenerate curve do not match. Arc field details are checked after the point cloud transform is found.

congruency.subpath and congruency.path compare ordered structure only. They ignore the subpath closed field, but they do not rotate or cycle closed subpaths, choose alternate starting segments, or reorder subpaths. If two closed loops start at different places, open or rebuild them with matching segment order before calling congruency.

The same module also exposes fit_points, fit_segment, fit_subpath, and fit_path for best-fit matching. Pass Similar for translation, rotation, and uniform scale, or Affine for a general affine matrix. These helpers return a Fit(transform:, error:), where error is RMS point distance.

Parsing

svg_path/parse accepts normal SVG path data syntax, including:

import gleam/result
import svg_path/parse
import svg_path/serialize

pub fn canonicalize() -> Result(String, parse.Error) {
  use path <- result.try(parse.path("M0,0 10,10z"))

  Ok(serialize.path(path))
}

The parsed object is not just a token stream. It is normalized into this package’s path model. For example, an implicit line after M becomes a Line segment internally.

Closepath is also represented semantically. If parsing Z needs a straight line back to the subpath start, the parser inserts that line and marks the subpath closed. If the subpath is already back at its start, no extra line is inserted; the subpath is just marked closed.

Serialization

svg_path/serialize emits SVG path data from Path, Subpath, and Segment values.

By default it uses:

Serialization options can use relative commands, commas inside coordinate pairs, smaller whitespace, rounded numbers, fixed decimal places, omitted repeated command letters, line breaks, and left-padded numbers for visual alignment.

import svg_path/parse
import svg_path/serialize

pub fn compact_path_data(input: String) -> String {
  let assert Ok(path) = parse.path(input)
  let options =
    serialize.relative_decimal_options(2)
    |> serialize.minimize_whitespace
    |> serialize.repeat_commands(False)
    |> serialize.with_left_padding(serialize.AutoLeftPadding(serialize.Zero))

  serialize.path_with_options(path, options:)
}

If you want a complete SVG document for debugging or examples, use svg_path/svg with a view box, per-path style strings, and optional text labels. It is a small drawing helper, not a rendering framework.

Move-Only Subpaths, Zero-Length Segments, and Closure

SVG distinguishes move-only subpaths from zero-length drawing subpaths. The subpath consisting only of the command M 50,0 has a current point but no drawing segment, whereas M 50,0 L 50,0 has a zero-length line segment. User agents can render these differently: with stroke-linecap:round or stroke-linecap:square, for example, the zero-length line can produce a visible mark while the move-only subpath remains invisible. SVG 2 describes this in its notes on zero-length path segments and stroke line caps. There is a similar difference between M 0,0 and M 0,0 Z, with the Z command “supplying” a zero-length line segment to the subpath:

Zero-length closepath probe
<path d="M 90,50" style="fill:none;stroke:blue;stroke-width:24;stroke-linecap:round;" />
<path d="M 260,50 L 260,50" style="fill:none; stroke:blue; stroke-width:24;stroke-linecap:round;" />

<path d="M 90,120" style="fill:none;stroke:blue;stroke-width:24;stroke-linecap:square;" />
<path d="M 260,120 L 260,120" style="fill:none;stroke:blue;stroke-width:24;stroke-linecap:square;" />

<path d="M 90,230" style="fill:none;stroke:black;stroke-width:24;stroke-linecap:round;" />
<path d="M 260,230 Z" style="fill:none;stroke:black;stroke-width:24;stroke-linecap:round;" />

<path d="M 90,300" style="fill:none; stroke:black; stroke-width:24; stroke-linecap:square;" />
<path d="M 260,300 Z" style="fill:none; stroke:black; stroke-width:24; stroke-linecap:square;" />

For that reason, svg_path.clean_subpath keeps one zero-length line if a subpath consists only of zero-length lines, preserving the difference between a zero-length subpath and a move-only subpath. It does this even for closed subpaths, where the choice is mainly about preserving internal representation consistency.

Concerning the detailed mechanics of subpath closure, a literal read of the SVG 2 specification plausibly suggests that Z means “draw a final line from the current point to the starting point, even if this final line has length 0, and then mark topological closure”. The observable behavior of user agents, however, suggests that Z is commonly interpreted as meaning “draw a final line to the starting point only if necessary to bridge a gap or when no segments have been added to the subpath yet, and then mark topological closure”. This library follows the latter interpretation.

Under this interpretation, a final nonzero-jump line that geometrically closes a topologically closed subpath can be elided in the representation of the subpath, shortening M0,0 L10,10 0,0 Z to M0,0 L10,10 Z. A final zero-length jump followed by Z cannot be dropped without losing information, so the serializer never drops zero-length lines, including immediately prior to Z.

Transforming Paths

svg_path/transform applies SVG-style affine transforms to segments, subpaths, and paths.

import svg_path/parse
import svg_path/serialize
import svg_path/transform

pub fn move_path_data(input: String) -> String {
  let assert Ok(path) = parse.path(input)
  let matrix = transform.translate(x: 10.0, y: 20.0)
  let assert Ok(path) = transform.path(path, by: matrix)

  serialize.path(path)
}

Transforms use the SVG six-value affine matrix:

matrix(a b c d e f)

which corresponds to:

x' = a*x + c*y + e
y' = b*x + d*y + f

Matrix values can be constructed and inspected as tuples:

import svg_path/transform

pub fn inspect_transform() -> #(Float, Float, Float, Float, Float, Float) {
  transform.rotate(degrees: 30.0)
  |> transform.to_tuple
}

Use chain(first:, then:) when thinking in application order. Use multiply(left:, right:) when thinking in matrix multiplication order.

import svg_path/transform

pub fn scale_then_move() -> transform.Matrix {
  let scale = transform.scale(factor: 2.0)
  let move = transform.translate(x: 10.0, y: 20.0)

  // Applying scale, then move, is move * scale.
  transform.chain(first: scale, then: move)
  // transform.multiply(left: move, right: scale)
}

Transforms can also be applied about a point, or about one of the nine anchor points on a segment, subpath, or path bounding box:

TopLeft      TopCenter      TopRight
CenterLeft   Center         CenterRight
BottomLeft   BottomCenter   BottomRight
import svg_path
import svg_path/transform

pub fn flip_path_horizontally(
  path: svg_path.Path,
) -> Result(svg_path.Path, transform.Error) {
  path
  |> transform.path_about_anchor(
    by: transform.scale_xy(x: -1.0, y: 1.0),
    anchor: transform.Center,
  )
}

Transform Attributes

SVG transform attributes can be parsed and serialized separately from paths.

import svg_path/transform/parse
import svg_path/transform/serialize

pub fn tidy_transform_attribute(input: String) -> String {
  let assert Ok(matrix) = parse.attribute(input)

  serialize.to_string(matrix)
}

The transform parser accepts normal SVG transform syntax, including compound attributes such as:

translate(10)scale(2) skewX(3)

Transform serialization prefers readable SVG forms when the matrix can be recognized clearly:

translate(10 20)
translate(10 20)scale(2)
rotate(30)
translate(10 20)rotate(30)scale(2 3)

If no clearer representation is available, it falls back to:

matrix(a b c d e f)

Use force_matrix when you want the raw matrix form even if a shorter transform expression could be detected.

import svg_path/transform
import svg_path/transform/serialize

pub fn raw_transform_attribute() -> String {
  transform.translate(x: 10.0, y: 20.0)
  |> serialize.to_string_with_options(
    options: serialize.default_options() |> serialize.force_matrix,
  )
}

Inspecting Paths

svg_path/inspect prints path data structures for debugging and tests. It is not the SVG d serializer. Use inspect.segment, inspect.subpath, and inspect.path for readable structural output:

import svg_path
import svg_path/inspect

pub fn inspect_line() -> String {
  svg_path.Line(
    start: svg_path.point(0.0, 0.0),
    end: svg_path.point(12.0, 10.0),
  )
  |> inspect.segment
}

Example output:

Line(start=0,0 end=12,10)

Use the _code functions when you want copy-pasteable Gleam:

import svg_path
import svg_path/inspect

pub fn inspect_code(path: svg_path.Path) -> String {
  inspect.path_code(path)
}

Example output:

svg_path.Path([
  svg_path.assert_subpath([
    svg_path.Line(start: svg_path.point(0.0, 0.0), end: svg_path.point(12.0, 10.0))
  ])
])

Inspection options mirror the serializer’s decimal controls: rounding, fixed decimal places, and left padding are available through _with_options functions.

Converting Matrices From matrix_gleam

svg_path does not depend on matrix_gleam, but the tuple helpers make the conversion small if your application uses both packages.

import matrix/mat3f
import svg_path/transform

pub fn to_mat3f(matrix: transform.Matrix) -> mat3f.Mat3f {
  let #(a, b, c, d, e, f) = transform.to_tuple(matrix)

  mat3f.new(
    a, b, 0.0,
    c, d, 0.0,
    e, f, 1.0,
  )
}
import matrix/mat3f
import svg_path/transform

pub type MatrixConversionError {
  NonAffineMatrix
}

pub fn from_mat3f(
  matrix: mat3f.Mat3f,
) -> Result(transform.Matrix, MatrixConversionError) {
  case matrix.x.z == 0.0 && matrix.y.z == 0.0 && matrix.z.z == 1.0 {
    False -> Error(NonAffineMatrix)
    True -> {
      Ok(transform.from_tuple(#(
        matrix.x.x,
        matrix.x.y,
        matrix.y.x,
        matrix.y.y,
        matrix.z.x,
        matrix.z.y,
      )))
    }
  }
}

Further documentation can be found at https://hexdocs.pm/svg_path.

Curve Clipping

svg_path/clip clips drawn geometry to a filled clipping region. This is not a filled Boolean operation: the input path is treated as curves, and the clipping path is treated as a filled region.

clip.subpath(input, to: clip_region, using: svg_path.Nonzero)
clip.path(input, to: clip_region, using: svg_path.Nonzero)

// Each returns Result(..., svg_path.Error)

The returned subpaths contain only pieces of the original input geometry. Boundary pieces from the clipping region are not inserted. If an open subpath enters, exits, and re-enters the clipping region, the result contains multiple open subpaths. If a closed circle is clipped by a rectangle, the result is the visible arc fragments as open subpaths, not a closed rectangle-and-arc outline.

Closed inputs stay closed only when the whole subpath survives without being cut by the clipping boundary. Pieces whose sample point is inside or on the boundary of the clipping region are retained. Segment types are preserved where possible: lines remain lines, Beziers remain Beziers, and arcs remain arcs after splitting.

CSG

CSG here means Boolean operations on the filled point-sets represented by SVG paths: union, intersection, and difference. SVG specifies how to decide the filled region of one path through fill-rule, and it specifies that open subpaths are filled as if a closing line connected the final point back to the start point. SVG does not specify a general CSG API for combining two arbitrary paths into a new path, so svg_path/csg defines the returned-path and numerical policy used by this package.

The API works directly on Path and returns Path, even for simple inputs. Boolean operations can produce zero components, one component, multiple components, holes, and islands inside holes.

csg.union(left, right, using:)
csg.intersection(left, right, using:)
csg.difference(left, minus: right, using:)
csg.simplify_nonzero_output(path)

// Each returns Result(svg_path.Path, svg_path.Error)

Each operation preserves same-fill-rule filled-set equivalence:

fill(csg.union(left, right, using: rule), using: rule)
  == fill(left, using: rule) union fill(right, using: rule)

fill(csg.intersection(left, right, using: rule), using: rule)
  == fill(left, using: rule) intersection fill(right, using: rule)

fill(csg.difference(left, minus: right, using: rule), using: rule)
  == fill(left, using: rule) difference fill(right, using: rule)

As filled sets, union and intersection are commutative; difference is not. The using fill rule is part of the operation: repeated loops, self-intersections, and nested subpaths can differ under Nonzero and EvenOdd.

The returned path is not required to be a minimal outline. For Nonzero, changes in absolute contour depth inside the filled set may be preserved: a nested contour can remain visible in union even when both sides are filled blue.

For example, the middle panel below is the raw Nonzero union of seven overlapping rectangles. It keeps internal contour-depth lines. The right panel applies effects.round_corners_with to that returned path, so the same contour structure is visible with rounded corners.

Raw and rounded union of overlapping rectangles

Call csg.simplify_nonzero_output(path) to remove the internal contour-depth boundaries after a CSG operation. It keeps boundaries that separate filled and unfilled regions under Nonzero, removes boundaries that only separate two filled regions of different contour depth, and returns a path with the same Nonzero filled set.

Multiple subpaths are evaluated globally, just like area.path and path_containment; they are not processed independently and then added. Empty paths and move-only subpaths produce an empty filled set. Open subpaths are implicitly closed for fill purposes.

For points that are not on a boundary:

OperationThe point is inside the result when
union(left, right)the point is inside left or inside right
intersection(left, right)the point is inside left and inside right
difference(left, minus: right)the point is inside left and not inside right
CSG corner overlap semantics

Input orientation matters only when it changes the input filled set. A single simple contour fills the same region in either direction, but nested contours can describe either a solid shape or a ring depending on orientation and fill rule.

CSG nested contour fill rule semantics

When a wider rectangle B crosses that nested path, union, intersection, and difference depend on the filled set chosen by using. The filled paths below are generated by the library; arrows, labels, panel backgrounds, and dashed input outlines are only annotations.

Nested CSG table with Nonzero fill rule
Nested CSG table with EvenOdd fill rule

Boundary points need explicit policy. For filled-set classification, the result boundary is the boundary of the resulting filled set after the Boolean operation. For returned-path construction, the output is assembled from pieces where the output field changes: the shared internal edge between two simple overlapping depth-1 shapes in union(left, right) is omitted, while the cut edge in difference(left, minus: right) is kept. Under Nonzero, a deeper nested contour can also be kept even when it is not a filled-set boundary.

Returned paths contain closed drawable subpaths, or Path([]) for the empty result. Segment types are preserved where possible: line pieces stay lines, Bezier pieces stay Beziers, and arc pieces stay arcs after splitting. The returned path is oriented to fill correctly with the same rule used for the operation; unforced internal Nonzero level contours default to clockwise. If a case cannot be split or assembled into stable closed subpaths, the operation returns an error rather than silently emitting an incoherent path.

Development

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